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3e39fb2a
Commit
3e39fb2a
authored
Jan 15, 2009
by
Jordi Inglada
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DOC: Some corrections to VectorDataIOExample
parent
dc085199
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Examples/IO/VectorDataIOExample.cxx
Examples/IO/VectorDataIOExample.cxx
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Examples/IO/VectorDataIOExample.cxx
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3e39fb2a
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@@ -18,8 +18,8 @@
// Software Guide : BeginLatex
//
// Although specific vector data
import
approaches, as the one
// presented
later i
n \ref{sec:ReadDXF}, can be useful, it is even more
// Although specific vector data
IO
approaches, as the one
// presented
in sectio
n \ref{sec:ReadDXF}, can be useful, it is even more
// interesting to have available approaches which are independent of
// the input format. Unfortunately, many vector data formats do not
// share the models for the data they represent. However, in some
...
...
@@ -32,8 +32,8 @@
// are available in OTB, we designed a generic approach for the IO of
// this kind of data.
//
// In \ref{sec:VectorDataProjection}, you will find more information on
// how projection work for the vector data and how you can export
// In
section
\ref{sec:VectorDataProjection}, you will find more information on
// how projection
s
work for the vector data and how you can export
// the results obtained with OTB to the real world.
//
// This example illustrates the use of OTB's vector data IO
...
...
@@ -104,7 +104,7 @@ int main(int argc, char * argv[])
// Software Guide : EndCodeSnippet
// Software Guide : BeginLatex
//
// The vector data obtained from the reader wil provide a tree of
// The vector data obtained from the reader wil
l
provide a tree of
// nodes containing the actual objects of the scene. This tree will
// be accessed using an \doxygen{itk}{PreOrderTreeIterator}.
//
...
...
@@ -153,7 +153,7 @@ int main(int argc, char * argv[])
//
// We check that the current object is a polygon using the
// \code{IsPolygonFeature()} method and get its exterior ring in
// order to sore it into the list.
// order to s
t
ore it into the list.
//
// Software Guide : EndLatex
...
...
@@ -176,7 +176,7 @@ int main(int argc, char * argv[])
// Software Guide : BeginLatex
//
// Before writing the polygons to the output file, we have to build
// the vector data structure. This structure will be buil
d
up of
// the vector data structure. This structure will be buil
t
up of
// nodes. We define the types needed for that.
//
// Software Guide : EndLatex
...
...
@@ -243,7 +243,7 @@ int main(int argc, char * argv[])
// Software Guide : EndCodeSnippet
// Software Guide : BeginLatex
//
// An finally we write the vector data to a file using a generic
// An
d
finally we write the vector data to a file using a generic
// \doxygen{otb}{VectorDataFileWriter}.
//
// Software Guide : EndLatex
...
...
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