Commit 8b824925 authored by Stéphane Albert's avatar Stéphane Albert
Browse files

ENH: Added debug traces.

parent 71d1b93e
......@@ -197,7 +197,7 @@ void GlImageActor::UpdateData()
CleanLoadedTiles();
// Retrieve settings
ViewSettings::ConstPointer settings = this->GetSettings();
ViewSettings::ConstPointer settings = GetSettings();
RegionType largest( m_FileReader->GetOutput()->GetLargestPossibleRegion() );
......@@ -209,13 +209,13 @@ void GlImageActor::UpdateData()
RegionType requested;
this->ViewportExtentToImageRegion(ulx,uly,lrx,lry,requested);
ViewportExtentToImageRegion(ulx,uly,lrx,lry,requested);
if( !requested.Crop( largest ) )
return;
// std::cout<<"Corresponding image region: "<<requested<<std::endl;
// std::cout << "Requested: " << requested;
// Now we have the requested part of image, we need to find the
// corresponding tiles
......@@ -226,7 +226,8 @@ void GlImageActor::UpdateData()
unsigned int tileStartX = m_TileSize*(requested.GetIndex()[0]/m_TileSize);
unsigned int tileStartY = m_TileSize*(requested.GetIndex()[1]/m_TileSize);
// std::cout<<"Required tiles: "<<nbTilesX<<" x "<<nbTilesY<<std::endl;
std::cout << std::endl;
std::cout << "Required tiles: " << nbTilesX << " x " << nbTilesY << std::endl;
SizeType tileSize;
tileSize.Fill(m_TileSize);
......@@ -244,12 +245,14 @@ void GlImageActor::UpdateData()
newTile.m_ImageRegion.SetSize(tileSize);
newTile.m_ImageRegion.SetIndex(tileIndex);
std::cout << "Largest: " << largest;
newTile.m_ImageRegion.Crop( largest );
ImageRegionToViewportQuad(newTile.m_ImageRegion,newTile.m_UL,newTile.m_UR,newTile.m_LL,newTile.m_LR,false);
// std::cout<<"Loading tile "<<newTile.m_ImageRegion<<std::endl;
std::cout << "Tile: " << newTile.m_ImageRegion; // <<std::endl;
// std::cout<<"Mapped to "<<newTile.m_UL<<", "<<newTile.m_UR<<", "<<newTile.m_LL<<", "<<newTile.m_LR<<std::endl;
newTile.m_RedIdx = m_RedIdx;
......@@ -462,13 +465,30 @@ if(!m_SoftwareRendering)
void GlImageActor::LoadTile(Tile& tile)
{
std::cout
<< std::hex << this
<< "::LoadTile(" << &tile << ")"
<< std::dec << std::endl;
std::cout
<< "[ " << tile.m_ImageRegion.GetIndex()[ 0 ]
<< ", " << tile.m_ImageRegion.GetIndex()[ 1 ]
<< " ]-[ " << tile.m_ImageRegion.GetSize()[ 0 ]
<< ", " << tile.m_ImageRegion.GetSize()[ 1 ]
<< "]"
<< std::endl;
ExtractROIFilterType::Pointer extract = ExtractROIFilterType::New();
extract->SetInput(m_FileReader->GetOutput());
extract->SetExtractionRegion(tile.m_ImageRegion);
extract->SetChannel(tile.m_RedIdx);
extract->SetChannel(tile.m_GreenIdx);
extract->SetChannel(tile.m_BlueIdx);
std::cout << "ExtractROIFilter::Update()...";
extract->Update();
std::cout << "\tDONE\n";
tile.m_Image = extract->GetOutput();
......@@ -493,7 +513,10 @@ void GlImageActor::LoadTile(Tile& tile)
}
// Now load the texture
glGenTextures(1, &(tile.m_TextureId));
glGenTextures( 1, &tile.m_TextureId );
std::cout << "Generated texture #" << tile.m_TextureId << std::endl;
glBindTexture(GL_TEXTURE_2D, tile.m_TextureId);
#if defined(GL_TEXTURE_BASE_LEVEL) && defined(GL_TEXTURE_MAX_LEVEL)
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 0);
......@@ -528,9 +551,14 @@ void GlImageActor::LoadTile(Tile& tile)
void GlImageActor::UnloadTile(Tile& tile)
{
if(tile.m_Loaded)
std::cout << std::hex << this << std::dec << "::UnloadTile()" << std::endl;
if( tile.m_Loaded )
{
glDeleteTextures(1,&tile.m_TextureId);
glDeleteTextures( 1, &tile.m_TextureId );
std::cout << "Deleted texture #" << tile.m_TextureId << std::endl;
tile.m_Loaded = false;
}
}
......@@ -906,10 +934,10 @@ void GlImageActor::UpdateResolution()
// Arbitrary higher than any distance we will compute here
double minDist = 50000.;
bool isFound = false;
m_CurrentResolution = 0;
bool isFound = false;
// OTB always include full resolution level in available resolutions.
assert( !m_AvailableResolutions.empty() );
......@@ -950,6 +978,8 @@ void GlImageActor::UpdateResolution()
m_FileReader = ReaderType::New();
m_FileReader->SetFileName(extFilename.str());
m_FileReader->UpdateOutputInformation();
std::cout << "Switch to resolution: " << m_CurrentResolution << std::endl;
}
void GlImageActor::UpdateTransforms()
......
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