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Commit 13fe8e4d authored by Jordi Inglada's avatar Jordi Inglada
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ENH: ifdef GL_NO_ACCEL for crappy video cards as mine

parent 019633be
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......@@ -18,6 +18,8 @@
#ifndef __otbImageWidgetBase_txx
#define __otbImageWidgetBase_txx
#define GL_NO_ACCEL
#include "itkImageRegionConstIterator.h"
#include "itkMacro.h"
#include "otbMacro.h"
......@@ -329,16 +331,18 @@ ImageWidgetBase<TPixel>
glDisable(GL_BLEND);
glRasterPos2i(0,this->h());
// glPixelZoom(m_OpenGlIsotropicZoom ,-m_OpenGlIsotropicZoom);
glRasterPos2i(0,this->h());
// // display the image
//glDrawPixels(m_BufferedRegion.GetSize()[0],
// m_BufferedRegion.GetSize()[1],
// GL_RGBA,
// GL_UNSIGNED_BYTE,
// m_OpenGlBuffer);
#ifdef GL_NO_ACCEL
glPixelZoom(m_OpenGlIsotropicZoom ,-m_OpenGlIsotropicZoom);
// display the image
glDrawPixels(m_BufferedRegion.GetSize()[0],
m_BufferedRegion.GetSize()[1],
GL_RGBA,
GL_UNSIGNED_BYTE,
m_OpenGlBuffer);
#else
glEnable(GL_TEXTURE_2D);
glColor4f(1.0,1.0,1.0,0.0);
GLuint texture;
......@@ -349,7 +353,7 @@ ImageWidgetBase<TPixel>
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST); // Nearest Filtering
// glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR); // Linear Filtering
// glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR); // Linear Filtering
glBindTexture (GL_TEXTURE_2D, texture);
glBegin (GL_QUADS);
int hOffset = this->h() - this->hDisplayed();
......@@ -360,19 +364,23 @@ ImageWidgetBase<TPixel>
glEnd ();
glDisable(GL_TEXTURE_2D);
#endif
// if image overlay is activated, display image overlay
if(m_ImageOverlayVisible)
{
// glEnable(GL_BLEND);
// glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA);
// glDrawPixels(m_BufferedRegion.GetSize()[0],
// m_BufferedRegion.GetSize()[1],
// GL_RGBA,
// GL_UNSIGNED_BYTE,
// m_OpenGlImageOverlayBuffer);
// glDisable(GL_BLEND);
{
#ifdef GL_NO_ACCEL
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA);
glDrawPixels(m_BufferedRegion.GetSize()[0],
m_BufferedRegion.GetSize()[1],
GL_RGBA,
GL_UNSIGNED_BYTE,
m_OpenGlImageOverlayBuffer);
glDisable(GL_BLEND);
glEnd();
#else
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glEnable(GL_TEXTURE_2D);
......@@ -393,9 +401,9 @@ ImageWidgetBase<TPixel>
glEnd ();
glDisable(GL_TEXTURE_2D);
glDisable(GL_BLEND);
// glEnd();
}
#endif
}
if(m_FormOverlayVisible)
{
......
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