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Commit c0dc33a4 authored by Emmanuel Christophe's avatar Emmanuel Christophe
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TEST: call to Fl::check

parent 1aaae972
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......@@ -35,21 +35,21 @@ int otbImageWidgetWithVectorDataGlComponent( int argc, char * argv[] )
typedef otb::ImageFileReader<ImageType> ReaderType;
// VectorData component typedef
// VectorData component typedef
typedef otb::VectorData<double,2> VectorDataType;
typedef otb::VectorDataGlComponent<VectorDataType> VectorDataGlComponentType;
typedef VectorDataType::DataNodeType DataNodeType;
typedef DataNodeType::PointType PointType;
typedef DataNodeType::LineType LineType;
typedef DataNodeType::PolygonType PolygonType;
// Reading the input image
ReaderType::Pointer reader = ReaderType::New();
reader->SetFileName(infname);
reader->Update();
ImageType::RegionType region = reader->GetOutput()->GetLargestPossibleRegion();
// Create a VectorData
// Create a VectorData
VectorDataType::Pointer data = VectorDataType::New();
DataNodeType::Pointer document = DataNodeType::New();
DataNodeType::Pointer folder = DataNodeType::New();
......@@ -62,7 +62,7 @@ int otbImageWidgetWithVectorDataGlComponent( int argc, char * argv[] )
point->SetNodeId("FEATURE_POINT");
line->SetNodeId("FEATURE_LINE");
polygon->SetNodeId("FEATURE_POLYGON");
// Create a point on the first quarter of the image
PointType p;
......@@ -82,7 +82,7 @@ int otbImageWidgetWithVectorDataGlComponent( int argc, char * argv[] )
line->SetLine(l);
// Create a complex polygon shape on the remaning of the image
// Outer ring
PolygonType::Pointer outer = PolygonType::New();
cindex[0] = region.GetIndex()[0]+region.GetSize()[0]/16;
......@@ -100,7 +100,7 @@ int otbImageWidgetWithVectorDataGlComponent( int argc, char * argv[] )
polygon->SetPolygonExteriorRing(outer);
// Inner ring
PolygonType::Pointer inner = PolygonType::New();
PolygonType::Pointer inner = PolygonType::New();
cindex[0] = region.GetIndex()[0]+2*region.GetSize()[0]/16;
cindex[1] = region.GetIndex()[1]+10*region.GetSize()[1]/16;
inner->AddVertex(cindex);
......@@ -140,16 +140,16 @@ int otbImageWidgetWithVectorDataGlComponent( int argc, char * argv[] )
widget->redraw();
// Refresh display
Fl::check();
// Create the VectorDataGlComponent
VectorDataGlComponentType::Pointer vdgl = VectorDataGlComponentType::New();
vdgl->SetVectorData(data);
widget->AddGlComponent(vdgl);
widget->redraw();
Fl::run();
Fl::check();
return EXIT_SUCCESS;
}
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