Bad color rendering when switch from/to GLSL pixel color-mode
Mantis Issue 1109, reported by salbert, assigned to gpasero, created: 2015-11-23
Switching to 'OTB filter' pixel color-mode and then switching back to 'OpenGL shader' pixel-mode causes bad color setup rendering.
Possible cause: might be due to not reloading data: when using OTB-filter color setup and dynamics is made by otb::RescaleImageFilter and when switching back to GLSL, the pixel data is not reloaded to raw image data. Bad effect disappear when data is loading (e.g. by moving to some distant area).
1458750058 - gpaseroBug caused by a feature now disabled.