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Antoine Belvire
otb
Commits
83575e1f
Commit
83575e1f
authored
19 years ago
by
Thomas Feuvrier
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Testing/Code/Installation/otbInstallationTest.cxx
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83575e1f
//
// Cet exemple permet de montrer l'utilisation des différentes bibliothèques utilisées par l'OTB
//
#include
"otbBonjour.h"
#define MAIN
extern
"C"
{
#include
"cai_image.h"
}
/*
#include <FL/Fl.H>
#include <FL/Fl_Window.H>
*/
#include
"vtkConeSource.h"
#include
"vtkPolyDataMapper.h"
#include
"vtkRenderWindow.h"
#include
"vtkCamera.h"
#include
"vtkActor.h"
#include
"vtkRenderer.h"
#include
<iostream>
#include
<iostream>
#include
<string>
int
main
()
{
//OTB
otb
::
Bonjour
lBonjour
;
//CAI
CAI_IMAGE
*
lCai
=
NULL
;
int
lNbCanaux
,
lNbOctPix
,
lNbLignes
,
lNbColonnes
;
char
lImage
[
1024
]
=
"image.lum"
;
char
lFormatImage
[
1024
]
=
"AUTO"
;
lCai
=
cai_ouvre_lecture_image
(
lImage
,
lFormatImage
,
&
lNbCanaux
,
&
lNbOctPix
,
&
lNbColonnes
,
&
lNbLignes
);
//FLTK
// Fl_Window lWindow(400, 400);
//VTK - Code extrait de VTK\Examples\Tutorial\Step1\Cxx\Cone.cxx
//
// Next we create an instance of vtkConeSource and set some of its
// properties. The instance of vtkConeSource "cone" is part of a
// visualization pipeline (it is a source process object); it produces data
// (output type is vtkPolyData) which other filters may process.
//
vtkConeSource
*
cone
=
vtkConeSource
::
New
();
cone
->
SetHeight
(
3.0
);
cone
->
SetRadius
(
1.0
);
cone
->
SetResolution
(
10
);
//
// In this example we terminate the pipeline with a mapper process object.
// (Intermediate filters such as vtkShrinkPolyData could be inserted in
// between the source and the mapper.) We create an instance of
// vtkPolyDataMapper to map the polygonal data into graphics primitives. We
// connect the output of the cone souece to the input of this mapper.
//
vtkPolyDataMapper
*
coneMapper
=
vtkPolyDataMapper
::
New
();
coneMapper
->
SetInput
(
cone
->
GetOutput
()
);
//
// Create an actor to represent the cone. The actor orchestrates rendering
// of the mapper's graphics primitives. An actor also refers to properties
// via a vtkProperty instance, and includes an internal transformation
// matrix. We set this actor's mapper to be coneMapper which we created
// above.
//
vtkActor
*
coneActor
=
vtkActor
::
New
();
coneActor
->
SetMapper
(
coneMapper
);
//
// Create the Renderer and assign actors to it. A renderer is like a
// viewport. It is part or all of a window on the screen and it is
// responsible for drawing the actors it has. We also set the background
// color here.
//
vtkRenderer
*
ren1
=
vtkRenderer
::
New
();
ren1
->
AddActor
(
coneActor
);
ren1
->
SetBackground
(
0.1
,
0.2
,
0.4
);
//
// Finally we create the render window which will show up on the screen.
// We put our renderer into the render window using AddRenderer. We also
// set the size to be 300 pixels by 300.
//
vtkRenderWindow
*
renWin
=
vtkRenderWindow
::
New
();
renWin
->
AddRenderer
(
ren1
);
renWin
->
SetSize
(
300
,
300
);
//
// Now we loop over 360 degreeees and render the cone each time.
//
int
i
;
for
(
i
=
0
;
i
<
360
;
++
i
)
{
// render the image
renWin
->
Render
();
// rotate the active camera by one degree
ren1
->
GetActiveCamera
()
->
Azimuth
(
1
);
}
//
// Free up any objects we created. All instances in VTK are deleted by
// using the Delete() method.
//
cone
->
Delete
();
coneMapper
->
Delete
();
coneActor
->
Delete
();
ren1
->
Delete
();
renWin
->
Delete
();
// Fin VTK
return
0
;
}
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