Skip to content
Snippets Groups Projects
Commit b8f90a59 authored by Guillaume Pasero's avatar Guillaume Pasero
Browse files

BUG: wrong conflict resolution breaks #983 fix

parent 18e1e80a
No related branches found
No related tags found
No related merge requests found
......@@ -112,8 +112,8 @@ ImageRegionAdaptativeSplitter<VImageDimension>
// First, we need to get which tiles are covered by ROI
firstTileCovered[0] = m_ImageRegion.GetIndex()[0] / m_TileHint[0];
firstTileCovered[1] = m_ImageRegion.GetIndex()[1] / m_TileHint[1];
tilesPerDim[0] = (m_ImageRegion.GetIndex()[0] + m_ImageRegion.GetSize()[0] -1 + m_TileHint[0] -1) / m_TileHint[0] - firstTileCovered[0];
tilesPerDim[1] = (m_ImageRegion.GetIndex()[1] + m_ImageRegion.GetSize()[1] -1 + m_TileHint[1] -1) / m_TileHint[1] - firstTileCovered[1];
tilesPerDim[0] = (m_ImageRegion.GetIndex()[0] + m_ImageRegion.GetSize()[0] + m_TileHint[0] -1) / m_TileHint[0] - firstTileCovered[0];
tilesPerDim[1] = (m_ImageRegion.GetIndex()[1] + m_ImageRegion.GetSize()[1] + m_TileHint[1] -1) / m_TileHint[1] - firstTileCovered[1];
unsigned int totalTiles = tilesPerDim[0] * tilesPerDim[1];
......
0% Loading or .
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment